Evelyn GameDev Blog
A blog that supports IndieGameDev with all its might. I want creative people to be happier ─=≡Σ((( つ•̀ω•́)つLatest Posts
- VRM Posing Desktop can send pose data to Unity, Unreal, Blender, VSeeFace etc. This video uses the Virtual Motion Capture protocol to synchronize pose information between software.
- RealToon has added a shader swap function for Vroid 3D models, which is very useful, so I would like to introduce it to everyone.
- An implementation that allows users to import their VRM files at runtime and display them on the game screen in Unity games.
- Introducing Amplify Animation Pack, a set of assets for third-person controllers and gimmicks that will accelerate your Vroid game development.
- Often, the UI of a game you have worked hard to create will stick out when you check it on a mobile device. In this article, we will use a free asset called Safe Area Helper to solve this problem.