Hello guys :) I'm Evelyn and a supporter of Indie GameDev.
To help you out, this article introduces an asset called Easy Trail Effect (URP & LWRP).
In this article, you can implement the following effects, so please read to the end.
I have a Youtube video explaining it all! If you like it, please subscribe to my channel!
This article starts with a 3d character running in the Universal Render Pipeline.
If you don't know how to do that, please read the following article beforehand.
First, you'll need to purchase Easy Trail Effect (URP & LWRP) from the UnityAssetStore!
Next, import the assets in the Package Manager.
Once the import is complete, open the demo scene and run it in the Unity Editor!
It prepares not only the character trails, but also the trails for the sword and ball.
Apply Trail Effect
First, copy the Trail Procedure from the demo scene.
And then, paste it into your project's scene.
Then we will edit the values of the Trail Manager variables added to the game object we just pasted.
Drag and drop the character's mesh to the Game Obj Target and adjust the other parameters to your liking.
Once you have done this, you should see the trail effect as shown in the image below.
Summary of this article
Trail effects for characters and swords can make a game look much richer, so I'd definitely use them aggressively!
- Easy to implement cool effects!
- Supports the Universal Render Pipeline!!
If you like this article, I hope you will share it with your friends.
Hope to see you again in another article.