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[RealToon] Shader swap feature for Vroid #unity3d
- Authors
- EvelynFull-time IndieDev.I'm Japanese, so please forgive me if my English is strange.
Hi! In this blog post, I'll show you how to easily apply RealToon to your Vroid models in Unity.
It is also explained in a Youtube video, so please watch the video if you have difficulty understanding any parts of the text information.
Table of Contents
Importing your Vroid model into Unity
To begin, import your Vroid model into Unity.
UniVRM
We should download the UnityPackage file from the UniVRM GitHub page.
Github Link of UniVRMNext, drag and drop the UniVRM package file into UnityEditor.
VRM File
After the UniVRM import is complete, create an appropriate folder and import the VRM files.
Swap MToon materials to RealToon
Although it is a paid asset, you can purchase RealToon from the UnityAssetStore.
Import RealToon from the package manager.
Import the shaders by double-clicking on the UnityPackage file in the RealToon Shader Packages folder.
You need to import shaders that match your project's rendering pipeline.
And add the Vroid prefab we mentioned earlier to the hierarchy so that we can see the 3D character in the game window.
Select all Vroid materials in the project window.
In addition, select the following items from the menu bar
Window > RealToon > Shader Swap to RealToon
After clicking the Swap button in the dialog, all work is complete.
Now you can customize RealToon's parameters to your liking.
Wrap Up
How did you like it?
I really like RealToon. I think RealToon is a great asset that is worth paying for.