Monetize
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In this blog post, I'll share with you the game genres that are most likely to be successful for an individual game developer (Indie GameDev).- Published on
Why does Super Mario hold the Guinness World Record for the most games sold? In this blog post, we will take a closer look at how Super Mario's early game system was accepted by the world.- Published on
By using ko-fi, I'll show you how to get people to support your project with no fees related to throwing money. This is recommended for artists and distributors.- Published on
In this blog post I will show you the code to determine flick input in a Unity project for smartphones.- Published on
It is very dreamy to make money with digital content, but it is not easy. I hope this article will help you by showing you the process I went through to earn $100 a month.- Published on
Here are my thoughts on whether you should use Admob or Unity Ads, or use them together.- Published on
Privacy issues in iOS apps are becoming more and more sensitive. In this article, I'll show you how to determine if ATT is allowed in an ATT-enabled Unity project.- Published on
If you are using an ad serving platform for smartphone apps, such as Unity Ads or Google Admob, here is how to deal with ATT, which is now required to get IDFA in IOS14 or later.