Hi I'm Evelyn.
I will show you how to display banner ads with no coding required.
And I've even included ATT (app tracking transparency) support for iOS.
There's a video explaining it too, so if there's anything in the blog post you don't understand, by all means watch it!
Setting up Untiy Ads
First, open the Project Setting and enable Ads.
Next, go to the Monetization dashboard and fully activate Unity Ads.
Importing a package
Then visit the following github and download the unitypakcage file from the release page.NoCodingUnityAdsBannerWithATT
Furthermore, drag and drop the downloaded unitypackage file to the unity editor.
Add a prefab to the scene and edit the inspector
And finally, place the prefab on the first screen of your game and edit the game ID in the Inspector to that of your project.
The work is now complete.
After the build, you should see the ads successfully, and in the case of iOS, a dialog about ATT will also appear.
Summary of this article
How was it?
Advertising has additional work to do for each platform, such as ATT support, so please make use of the packages I introduced here.
Thank you for reading to the end.
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