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Using VeryAnimation to edit humanoid animations in a super easy way
- Authors
- EvelynFull-time IndieDev.I'm Japanese, so please forgive me if my English is strange.
Welcome to Evelyn GameDev Blog!!!
Isn't that what many of you think?
In this article, I'd like to introduce an asset called Very Animation that can be very useful for those who have such problems.
With Very Animation, we can edit animations very easily, as shown in the following image.
There are some parts that are difficult to understand only with text information, so if you feel that it is difficult to understand from the blog post alone, please watch the Youtube video.
Table of Contents
Importing packages
First, go to the asset store and buy Very Animation !
Asset Store link of Very AnimationOnce you have finished importing Very Animation into your project, you will need to prepare your animation data.
You can use any animation data you like, but if you don't have any, you can easily use the animations that come with Unity-Chan! Model
Asset Store link of Unity-Chan! ModelEditing an animation clip
Apply the Animator Controller that contains the animation clip you want to edit to the character's Animator component.
Be sure to check the Root Transform checkbox in the animation data.
Then, select Very Animation's Main from the Window in the menu bar.
After that, the Main Window will appear, and click on the Edit Aniation button, referring to the image below.
You can select the target bone by clicking on the joint of the character displayed in the Scene View and Avatar Window on the left.
And we can then customize the animation very easily by editing the slider shown in the Selection section on the right.
We can also easily change the expression and other features from the Blendshapes section.
Conclusion
What did you think of this article?
I hope the contents of this article will be useful to you.
Thank you for reading to the end.